Microsoft Wants to Publish Cloud-Native Games for Xbox

In relation to cloud gaming, Microsoft has been on the forefront of driving its recognition lately. Its subscription service, Xbox Recreation Go Final, comes with a neat function that permits participant to stream video games via their smartphones or tablets, utilizing nothing however web connection. However now, Microsoft additionally desires sport builders to make the most of the cloud as effectively.

In a video shared to YouTube final week, Microsoft outlined its plans to work with exterior studios to develop cloud-native video games, whereas additionally introducing a brand new Cloud Gaming Group inside its publishing wing, Xbox Video games Studios Publishing, which was chargeable for titles equivalent to Ori and the Will of the Wisps and Microsoft Flight Simulator. This new division is headed by Kim Swift, who joined the group as a director of cloud gaming final yr, after her temporary stint on the now-defunct Stadia Video games & Leisure.


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The presentation video is principally focused at sport builders, and covers most of the technical facets of the cloud applied sciences on provide. Within the video, Swift defined that the purpose is to associate with studios to develop cloud-native video games for the Xbox ecosystem; video games that may convey experiences that are beforehand not attainable with out the involvement of cloud applied sciences.

Microsoft’s tackle cloud-native video games might be completely different from what most gamers take note of. These aren’t merely video games which might be streamed from distant servers to gamers’ units. As a substitute, what Microsoft is proposing is video games that make use of the cloud to course of sure elements of the sport, very similar to how Microsoft Flight Simulator leverages the cloud to attain an unbelievable degree of realism.

This has some potential advantages, each from builders’ and gamers’ standpoints. For builders, they’ll make the most of networked cloud machines to extend the capability of graphics rendering, variety of AI brokers, randomization of ranges and options, and to use unbelievable particular results like destruction. For gamers, they’ll have video games with extra convincing NPCs via using pure language processing, or higher expertise in video games that make use of many procedural components with the assistance of machine studying.

Whereas all these areas of enhancements sound very promising, they’re at the moment nonetheless underneath early stage of analysis and have not been carried out but. That, nonetheless, would not cease Microsoft from wanting to speak to builders about it with the intention to collect some insights on which space that they need to be specializing in first. Swift additionally added that cloud-native video games do not essentially imply formidable AAA titles, however may also embody small, experimental but targeted indie titles.

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