Mobile game developers can get a 55% revenue share in a new challenge by GameRefinery and CrazyLabs launching today


All builders coming into the problem may even obtain a cellular promoting handbook and entry to the GameRefinery platform for choose groups who go the KPIs 

New Delhi, March 16, 2022 –  GameRefinery, a Liftoff firm, and CrazyLabs are launching a brand new cellular promoting problem for hyper-casual cellular recreation builders at the moment, with a 55% income share and as much as $35,000 in money prizes up for grabs. 

The Loopy Hyper Problem invitations builders to check their hyper-casual video games contained in the CLIK Dashboard, CrazyLabs’ self-serve platform for recreation testing and utilization monitoring.

The CLIK Dashboard provides most transparency for builders, permitting them to check their video games and observe the outcomes from Fb, TikTok and Snap. Utilizing the CLIK Dashboard, studios can management their complete recreation testing course of and get full information entry together with ongoing suggestions from CrazyLabs’ hyper-casual specialists. 

The CLIK Dashboard works by first testing the marketability of video games to higher perceive whether or not gamers wish to play them after which testing retention charges to see if gamers come again the day after to play once more. Sport builders should go each CPI (the marketability check) and D1 (the retention check) to be eligible for the prizes, which embrace: 

  • 55% income share 
  • $35,000 for CPI ⩽$0.2 Fb; D1 32%
  • $30,000 for CPI ⩽$0.25 Fb; D1 32%
  • $25,000 for CPI ⩽$0.30 Fb; CPI ⩽ $0.12 TikTok; D1 32% 

Studios can submit as many assessments as they like and there’s no restrict on the variety of video games they will submit. The primary 40 studios to go CrazyLabs’ CPI+D1 assessments may even get 90 days of free utilization of GameRefinery’s SaaS instruments for market analysis and recreation evaluation. The problem is already accessible and cellular recreation builders are invited to use. 

Mobile game developers can get a 55% revenue share in a new challenge by GameRefinery and CrazyLabs launching today

“2021 has seen an astronomical rise in hyper-casual cellular video games, and the market has develop into much more aggressive and saturated” mentioned Shai Sasson, Head of Publishing at CrazyLabs. “Now, greater than ever, studios want a writer that gives the appropriate toolkit and devoted crew to assist them higher ideate, prototype, check and analyse the sport information, in actual time and with full transparency”.

All builders who apply for CrazyLabs’ Loopy Hyper Problem may even obtain GameRefinery’s Visible Thoughts playbook. This cellular promoting handbook has been created to assist cellular builders create A-list video advertisements and go the benchmarks on their solution to releasing a worthwhile recreation.

To use for the Loopy Hyper Problem, cellular recreation builders can go to: https://bit.ly/CrazyHyperChallenge

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